|
|
Rendering of Terrains Using Geometry Clipmaps |
This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.
This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.
Files
|
|
Status: LiveThis download is still available on microsoft.com. The downloads below will come directly from the Microsoft Download Center. |
| Files |
|---|
|
|
System Requirements
Operating Systems: Windows 10, Windows 7, Windows 8
- Windows 7, Windows 8, or Windows 10
Installation Instructions
- Click Download and follow the instructions.