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Smoke: Architecting an N-Way Threaded Scalable Game Engine |
Presentation from GameFest 2008
This presentation examines Smoke, a game architecture developed by Intel to take advantage of all CPU cores available within a system. This presentation explores how to support and overcome the challenges of parallelism in the context of a game architecture.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013. |
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A file listing was not found in the Wayback Machine archives.
System Requirements
Operating Systems: Windows Vista
Supported operating systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio