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Gamefest Unplugged (Europe) 2007: Seven Ways to Skin a Mesh - Character Skinning Revisted for Modern GPUs |
Gamefest Unplugged (Europe) 2007: Seven Ways to Skin a Mesh - Character Skinning Revisted for Modern GPUs
Character skinning is a technique that is commonly used in games, and is commonly expensive as well. Modern GPUs have new features and different performance characteristics than GPUs of a few years ago, and old assumptions are wearing thin. With the advent of shader model 3.0, Xbox 360, and Direct3D 10, it's time to revisit character skinning and rebuild this technique for better performance on the hardware of today and tomorrow. Many skinning methods and optimizations will be presented, including details on the memory export features of Xbox 360.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2012. |
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System Requirements
Operating Systems: Windows Vista, Windows XP
Supported operating systems: Windows Vista, Windows XP
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Installation Instructions
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