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Capitalizing on Middleware without Capsizing Your Project |
Presentation from GameFest 2008
You’ve jumped onto the middleware boat, and now it’s time to get all your oars rowing in the same direction. This panel, consisting of Epic Games and Unreal Engine 3 licensees, will help you decide how much modification to make to licensed code out of the box to fit a project's specific requirements.
Files
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013. |
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A file listing was not found in the Wayback Machine archives.
System Requirements
Operating Systems: Windows Vista
Supported operating systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio