Microsoft Download Center Archive

Real World Content Pipeline Examples

  • Published:
  • Version: 1.0
  • Language: English

Presentation from GameFest 2008

The XNA Framework Content Pipeline provides a standardized way to massage content data, turning raw source assets into whatever specialized formats are required for your game. This talk demonstrates several practical examples of such processing, showing how custom processors can be used to build cube maps, normal maps, and sprite sheets, to apply new shaders to a model, to extract collision data from meshes, and to programmatically create new geometry.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013.

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System Requirements

Operating Systems: Windows Vista

Supported operating systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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