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Procedural Fire and Procedural Trees in a Virtual World |
Presentation from GameFest 2008
This talk discusses how to implement procedurally generated trees and fire. We present methods to create fire that spreads between branches and trees using smart particle systems. Fire eventually engulfs and conforms to any unique tree or grove of trees. We also look at the parser and grammar used to create the trees.
Files
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to December 2014. |
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System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio