Microsoft Download Center Archive

Fluid Simulation Driven Effects in Dark Void

  • Published:
  • Version: 1.0
  • Language: English

Presentation from Gamefest 2010

Fluid-driven effects are an integral part of gameplay in Dark Void. These effects are generated using a combination of accurate multigrid Eulerian fluid simulation and particle simulation, accelerated on the GPU. In this session, we explain—with the aid of live demos—how we implemented these effects, specifically talking about the fluid and particle simulation, lighting and rendering, game engine integration, and artistic control. In addition, we hope to dispel a number of myths about using fluid simulation in games, including: Fluid simulation will lead to a “smoke in the box” look; Fluid simulation is too expensive for games; and Fluid simulation is not art directable. We hope to convince the audience that highly detailed, interactive fluid simulation is not something we can only hope to see in movies or in tech demos; it is a feasible technology that can be used to make fantastic effects in real games today. We go over the details of how to implement a seamless, scalable, and directable fluid simulation in a game engine and how to use it to create the next generation of fluid-driven effects.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to June 2012.

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System Requirements

Operating Systems: Windows 7

Supported operating systems: Windows 7

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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