Microsoft Download Center Archive

Building Worlds with the Content Pipeline

  • Published:
  • Version: 1.0
  • Category: Document
  • Language: English

Presentation from GameFest 2008

Real games need more than just one mesh. They require spawn points, trigger boxes, and collision skins. A game level is not just an input to the graphics engine, but must also contain information about collision detection, sound, game logic, and AI. Most games also contain more than one level. This talk discusses how to extract rich level metadata using the XNA Framework Content Pipeline, and how to drop down to the underlying MSBuild technology when you need to build large amounts of content in a scalable and performant manner.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to May 2016.

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System Requirements

Operating Systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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