Microsoft Download Center Archive

Blowing Stuff Up the Bungie Way

  • Published:
  • Version: 1.0
  • Category: Document
  • Language: English

Presentation from GameFest 2008

This session examines the tools, techniques, and challenges of producing special effects for Bungie’s Halo 3 from an artist’s perspective. The Halo engine’s custom particle system was rebuilt from the ground up to take full advantage of the Xbox 360 hardware. We take a look at the editing tools that are at the heart of that system. Beyond particles, we look at other graphical elements that are orchestrated to create some of the more complex effect events in the game.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to December 2014.

No files found

A file listing was not found in the Wayback Machine archives.

System Requirements

Operating Systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

This page was generated from a snapshot of the Microsoft Download Center made on .
FamilyId: d9ae7757-64d9-489e-aea3-a54f39a66b37
Report a problem