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Advanced Topics in GPU Tessellation |
Presentation from GameFest 2008
This talk presents a number of rendering techniques using GPU tessellation. Both current architectures and Direct3D 11 are discussed. In addition, we thoroughly cover various issues relevant to game development pipelines for integrating tessellation.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2016. |
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System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio