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Xbox 360 Shaders and Performance: How Not to Upset the GPU |
Presentation from Gamefest 2010
Games are constantly pushing the limits to achieve better graphics, and while a fixed platform means being able to have a clearly defined target, it does mean that the GPU your games run on won’t be getting faster. Because of this, it is important to understand the inner workings of the GPU to squeeze the best possible performance out of it. This talk dives into what makes the GPU tick, in order to provide insight into why things perform the way they do. Then, armed with this information, we focus on best practices for measuring and optimizing your shaders. The goal is to promote good HLSL optimization practices, correctly identify and understand problem areas, and demonstrate tips and techniques to help improve performance. The target audience is Xbox 360 graphics developers who need to squeeze one more millisecond out of the GPU.
Files
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to May 2016. |
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System Requirements
Operating Systems: Windows 7
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio