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GPU Performance Programming with DirectX 10 |
Presentation from GameFest 2008
When using Direct3D 10 and 10.1 on today’s GPUs, programmers face a variety of performance considerations. In this talk, we discuss these considerations and cover aspects of Direct3D 10 and 10.1 performance programming common to all vendors. We also discuss performance considerations with multiple GPU configurations.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2015. |
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System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio