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The One Disc Game: Compression, Streaming, and Caching Effectively |
Presentation from GameFest 2008
It is no surprise that game assets and content complexity are continuously increasing. In the mean time, the game disc capacity stays constant. Is there anything that can be done? Join us to find out and learn about the latest compression techniques, APIs, streaming analysis tools, streaming techniques and using the hard drive cache effectively. We also discuss topics on content distribution and glimpse into what kinds of improvements are planned for future XDK releases. Finally, we review successful techniques that current shipping titles have utilized.
Files
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013. |
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System Requirements
Operating Systems: Windows Vista
Supported operating systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio