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Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools |
Presentation from Gamefest 2010
As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to August 2016. |
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System Requirements
Operating Systems: Windows 7
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio