Microsoft Download Center Archive

Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

  • Published:
  • Version: 1.0
  • Category: Document
  • Language: English

Presentation from Gamefest 2010

As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to August 2016.

No files found

A file listing was not found in the Wayback Machine archives.

System Requirements

Operating Systems: Windows 7

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

This page was generated from a snapshot of the Microsoft Download Center made on .
FamilyId: 9ba4e992-a21a-42b6-a6d0-4cef17c6d800
Report a problem