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Overview of Xbox 360 Input API |
Presentation from GameFest 2008
Obtaining user input for a gaming console used to be a far simpler affair. Every user had exactly one controller and every controller looked like every other controller. With the advent of racing wheels, flight-sticks, Big-button gamepads, guitar-controllers, and other assorted specialty controllers, managing input has become decidedly more complex. This talk will cover the API that exists today on the Xbox 360 for acquiring input from the broad range of controllers. We will also explore the future of input API on the Xbox 360 and how it will be easier for games to identify and use these controllers more effectively.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013. |
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System Requirements
Operating Systems: Windows Vista
Supported operating systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio