Microsoft Download Center Archive

Life Cycle of Casual Games

  • Published:
  • Version: 1.0
  • Language: English

Presentation from GameFest 2008

Have you ever wondered what happens to the popularity of a casual web game over its life? How quickly does its population rise? How long and bright does it shine? At what rate does it fade? What is the effect of badges, or promotions or the release of deluxe download versions? How does the Super Bowl™, Fourth of July, or Christmas affect the number of people playing your game? Do more people play your game on weekdays or weekends? Do they play at lunchtime or latenight? How has the industry changed in the last ten years? Come learn more about the life cycle of casual games and how it impacts you as a developer.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013.

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System Requirements

Operating Systems: Windows Vista

Supported operating systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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