Microsoft Download Center Archive
Direct3D 10 Shaders Authoring Pipeline Using Softimage|XSI |
Presentation from GameFest 2008
This session discusses how to create a complete shader authoring pipeline that targets the Direct3D 10 platform. See how to create and modify Direct3D 10 shaders using the FX framework inside of a content creation tool. We follow up by showing how to write shaders so that they can work inside of both the content creation tool and the game runtime. We then show how you can effectively transport the shaders and their parameters from the content creation tool to the game title.
Files
Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2013. |
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System Requirements
Operating Systems: Windows Vista
Supported operating systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio
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