Microsoft Download Center Archive
DirectX D3DX 8.0b |
D3DX is a library of utilities for use by DirectX developers to use with their applications.This library makes it easier to use the advanced features of Direct3D. This library should only be downloaded by developers as it has no direct effect on end users.
D3DX is a library of utilities for use by DirectX developers to use with their applications. This library makes it easier to use the advanced features of Direct3D. The utilities included in D3DX range from 3D Mesh, Single Skinning Animation, Shader, and other useful functions. This library should only be downloaded by developers as it has no direct effect on end users.
Because D3DX is a static library, you will need to replace your local copy and recompile your application to gain access to the fixes.
Files
Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2012. |
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System Requirements
Operating Systems: Windows 2000, Windows 98, Windows ME, Windows 95
Supported operating systems: Windows 2000, Windows 95, Windows 98, Windows ME
- The SDK requires 1.5 MB of free space to download and 4.3 MB to unpack
- The DirectX 8.0 SDK must be installed before you install this SDK.
Installation Instructions
- Click the Download link to start the download, or choose a different language from the drop-down list and click Go.
- Do one of the following:
- To start the installation immediately, click Open or Run this program from its current location.
- To copy the download to your computer for installation at a later time, click Save or Save this program to disk.
The following instructions assume the location of the SDK install is c:\mssdk. Replace that with the correct path of the DirectX 8.0 SDK.
- Rename d3dx8.lib, d3dx8d.lib d3dx8dt.lib in c:\mssdk\lib to d3dx8.lib.old d3dx8d.lib.old d3dx8dt.lib.old respectively. This step may be skipped if you do not want to keep backups of original libs (not recommended).
- Copy c:\temp\d3dx8mesh.h to c:\mssdk\include.
- Copy d3dx8.lib, d3dx8d.lib and d3dx8dt.lib from c:\temp to c:\mssdk\lib.
- Copy skinnedmesh.cpp, skinnedmesh.h, mload.cpp and mdraw.cpp from c:\temp to c:\mssdk\samples\multimedia\direct3d\skinnedmesh.
- Copy c:\temp\skinnedmesh.exe to c:\mssdk\samples\multimedia\direct3d\bin.
- For Win9x, assuming c:\windows is your OS directory, copy c:\temp\d3dx8d.dll to c:\windows\system. For Win2K, assuming c:\winnt is your OS directory, copy c:\temp\d3dx8d.dll to c:\winnt\system32.
- Rebuild all Direct3D samples.
- Rebuild your applications that depend on D3DX8.