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Shedding (Indirect) Light on Global Illumination for Games |
Presentation from GameFest 2008
Many innovative global illumination techniques have been described in recent years, but using these techniques in actual games seems to be a non-trivial task. This presentation sheds some light on these difficulties and discusses possible solutions. We review a few of the recent global illumination techniques and, in particular, discuss a detailed implementation of reflective shadow maps, with demos. The goal of the presentation is to leave the audience with a renewed optimism and excitement for implementing global illumination techniques in their games.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to April 2016. |
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System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio