Microsoft Download Center Archive
Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11 |
Presentation from GameFest 2008
In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.
Files
Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2016. |
No files found
File sizes and hashes are retrieved from the Wayback Machine’s indexes. They may not match the latest versions of files hosted on Microsoft servers.
System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio
FamilyId: a484d275-9360-41dd-abd4-86d4f1218d0c