Microsoft Download Center Archive

Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11

  • Published:
  • Version: 1.0
  • Category: Document
  • Language: English

Presentation from GameFest 2008

In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to July 2016.

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System Requirements

Operating Systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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