Microsoft Download Center Archive

Xbox Textures --- Formats, Conversion, Fetching, and Performance

  • Published:
  • Version: 1.0
  • Category: Document
  • Language: English

Presentation from GameFest 2008

This talk cover details of texture formats—exactly how is the data laid out in memory, and how does the GPU interpret it? What happens if you resolve or render a value from one format to another? We also walk through the texture pipe from beginning to end, and discuss the details of the texture cache, with emphasis on improving pixel shader performance.

Files

Status: Deleted

This download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to May 2016.

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System Requirements

Operating Systems: Windows Vista

Powerpoint, WMA Audio

Installation Instructions

Powerpoint presentation and WMA audio

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