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Xbox Textures --- Formats, Conversion, Fetching, and Performance |
Presentation from GameFest 2008
This talk cover details of texture formats—exactly how is the data laid out in memory, and how does the GPU interpret it? What happens if you resolve or render a value from one format to another? We also walk through the texture pipe from beginning to end, and discuss the details of the texture cache, with emphasis on improving pixel shader performance.
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Status: DeletedThis download is no longer available on microsoft.com. The downloads below are archives provided by the Internet Archive Wayback Machine from the Microsoft Download Center prior to May 2016. |
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System Requirements
Operating Systems: Windows Vista
Powerpoint, WMA Audio
Installation Instructions
Powerpoint presentation and WMA audio